Ice Apprentice
Some Ocean Apprentices choose to go a different path. The Ice Apprentices are the more militant of their fellow mages, since they make the water into a weapon by freezing and then sharpening the ice until it is as deadly as most metallic weapons. However, many who oppose the Ice Apprentice don't realize the skill involved in making their weapons for before they can take a gander as to what is being done, spikes of ice are impaling their bodies. Only the incredibly fleet of foot and mind can avoid their deadly weapons, and even they have trouble doing so for very long.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Ocean Apprentice |
Advances to: | Crystal Master |
Cost: | 34 |
HP: | 36 |
Movement: | 5 |
XP: | 72 |
Level: | 2 |
Alignment: | neutral |
ID | Ice Apprentice |
Abilities: |
Attacks (damage - count)
Ice Staff melee | 4 - 3 impact | ||
Ice Shard ranged | 7 - 4 cold | magical |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | -20% | |||
cold | 40% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | - | 0% | |
Deep Water | 1 | 50% | |
Flat | 1 | 30% | |
Forest | 3 | 30% | |
Frozen | 2 | 20% | |
Hills | 2 | 50% | |
Mountains | 2 | 50% | |
Mushroom Grove | 2 | 30% | |
Sand | 1 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 2 | 40% | |
Unwalkable | 99 | 60% | |
Village | 1 | 60% |